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[业界] CAPCOM:我们从来没有放弃《鬼武者》和《恐龙危机》系列

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发表于 2010-10-21 13:00 | 显示全部楼层 |阅读模式
Before Capcom turned their attention to desolate planets and hordes of creatively slaughtered undead, they spent a few years making games about samurais and dinosaurs. But if you've been wondering whatever did happen to their Onimusha and Dino Crisis franchises, Capcom's Christian Svensson has a simple answer: they're in "percolating" mode, awaiting for someone to come up with a good enough idea to reboot either series.

"Onimusha is tricky in particular given how Japanese-focused the franchise has been," said Svensson, VP of strategic planning and business development, to IGN. "When you look at the timing and sales trend of how Onimusha has gone each outing -- I won't give you the exact numbers, but let's just say every outing subsequently has been about 60 percent of the prior -- the brand doesn't right now have quite the resilience that you might think."

Svensson says the result is that the first two Onimusha games were big sellers, while the last two were less successful. "For the time being I think it's in percolate mode, that is to say, it's not forgotten internally, there are discussions that go on, but I don't think anyone has sort has come up with the 'that's it' idea of how to get the game back up to 3 or 4 million units."

And as for Dino Crisis, it's mostly the same story. "Dino Crisis 3 I think is where it went off the rails if I recall," Svensson said, referring to the last game in the series that bizarrely was set on a space ship in the future. "Dino Crisis' success really was an out cropping of Resident Evil 1 and 2. There are discussions, Dino Crisis comes up from time to time, but there isn't any burning desire from R&D or the business side to light that franchise back up again."

So both franchises now lie in hibernation, awaiting "an internal champion with something incredible," according to Svensson. He did at least tease that with Onimusha, "You may see some things of the brand pop up in the future, I can't say what, but there are certainly discussions about it." As for Dino Crisis, maybe don't hold your breath.

"As much as I love Dino Crisis, I don't think pre-rendered backgrounds [and] tank-controlled dinos are going to sell to the level that's going to cover the budgets that it takes to make something competitive in that space," Svensson said.
 楼主| 发表于 2010-10-21 13:00 | 显示全部楼层
【A9VG】

新闻来源:1UP

地址:
http://www.1up.com/news/onimusha-dino-crisis-not-forgotten



在CAPCOM将自己的战线转移到欧美并开发出《失落的星球》和《丧尸围城》前,他们其实已经有了两个相当有号召力的品牌:《恐龙危机》和《鬼武者》。不过当人们都在质问为何这两个作品的续作已经很久杳无音信时,Capcom的克里斯蒂安.斯文森却给出了一个简洁的回答:这两部作品其实都在谋划中,公司一直在等待一个好的点子以便于重新扬威这两个系列。

“《鬼武者》一直以来都是以日本为主力销售市场的作品,”斯文森说,这个Capcom战略计划和商业发展的BOSS发表了自己的看法:“当你看到《鬼武者》的销量不断滑落时,当然我无法说出销量的准确数字;不过至少我可以说每部作品都比上一部要少40%的销量,由此看来《鬼武者》系列的确是遇到了一个瓶颈。”

斯文森又提到了前两代《鬼武者》的辉煌销量和后两作的大幅滑坡:“这两部作品其实Capcom内部从来没有放弃过,我们也一直在讨论续作的可能,不过我们从来没有真正想出过能重新激发这两部作品的点子,能让续作卖3-4百万的点子。”

而至于《恐龙危机》,Capcom的态度基本是和《鬼武者》一样的:“《恐龙危机3》在我的记忆中和前两代的设定有些背道而驰,”看来在一艘太空船上玩《恐龙危机》给斯文森造成的印象很深:“《恐龙危机》的成功很大程度上是建立在《生化危机》1代和2代的余威之上的,我们也曾经讨论过本系列续作的可能,不过到目前为止还没有一个准确的大纲。”

所以两个系列仍旧处在冬眠状态中,正等待有人能完全激活她们,不过斯文森给了我们一个答案,就是:可能在不久之后就会看到这两部作品续作的消息,虽然不能给出准确答案,不过至少Capcom从来没有想过放弃这两个系列。

“因为我如此的喜爱《恐龙危机》系列,所以我认为续作的背景至少不会像《恐龙危机3》那样离谱,即使目前战争游戏如此流行,我们也不会随波逐流。”斯文森最后说道。
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