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[业界] CAPCOM:我们就是存心重新设计了个新但丁以此引起争论,你奈我何

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发表于 2010-10-22 09:37 | 显示全部楼层 |阅读模式
【A9VG】

来源:1UP

地址:
http://www.1up.com/news/capcom-planned-controversy-dmc-dante



可能到目前为止几乎所有的《鬼泣》FANS都会觉得“忍者理论”设计的新但丁形象实在是蛋疼(以下《鬼泣》简称DMC)。不过看起来所有人都上了CAPCOM的当:看起来CAPCOM纯属是想引起争议以便炒作他们的新《鬼泣》。

“我们可以对《鬼泣》FANS们的激烈反应做出回应,”CAPCOM市场策划和商业发展的BOSS:克里斯蒂安.斯文森在同IGN的采访时说:“我们可以说,也可以承认此次的风波只是为了创造各种议论和争论,当时我们就认为假如创造出一个新但丁的话,那么《鬼泣》这个系列的曝光度会大幅度增加。”

直接说吧,看来这个恶心的点子纯粹是为了激怒某些FANS,然后炒作新的《鬼泣》系列。而且从目前的情况看来,CAPCOM的目的是达到了。假如你就是那些对但丁的新形象很蛋疼的人们之中的一个,而且还寄希望于CAPCOM在游戏发售前会改变但丁的形象的话,实话说,可以放弃了。

“一开始我们设计的但丁形象的确和原来的但丁很相像,”斯文森说:“不过从稻船敬二和伊津野英昭那里得来的反馈是‘我看这样不好,是时候改变一下但丁的形象了,我们需要变得更加有创造性才行。’在经过了重重筛选之后,我们终于找到了一个大家都十分满意的形象。”

新的《鬼泣》最早将于明年发售。
 楼主| 发表于 2010-10-22 09:37 | 显示全部楼层
Probably by now every Devil May Cry fan has come down on one side or the other regarding Dante's redesign in Ninja Theory's reboot, simply titled DMC. What they may not have been aware of, though, was that as far as Capcom was concerned, the controversy -- to quote The Joker -- was all part of the plan.
"I will argue that any changes will bring about a knee-jerk reaction from fans," said Christian Svensson, Capcom VP of strategic planning and business development, to IGN. "We know that; we knew that going into it. To be fair, I think some of the strategy here was to create that discussion and dialogue, and I think it drastically raises the visibility of the title versus if we had just done another Dante."

So in other words, the idea was to deliberately piss some fans off at least a little bit and get message boards shining visibility all over this thing. Which, it must be said, is looking a lot like "Mission Accomplished" at this point. And if you're among those still holding out hope that the design might be altered a bit before the game is released, you might as well give it up, as Svensson suggested it's just about final.

"The original concepts that came back for Dante were actually extremely close to the Dante everyone knows and loves," Svensson said. "The feedback that came back from [Keiji] Inafune and [Hideaki] Itsuno was, 'No guys, this needs to be completely different, we need you to go much further and be much more creative.' And literally dozens of potential iterations later became what we as a team felt comfortable and actually happy with."

DMC won't be out until some time next year.
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